Failed Videogame Hardware (Visualizing Time)
For our Information Graphics “Visualizing Time” project, I mapped out 30 years of failed videogame hardware in a web-format. In total, there were around 60 data points and pop-ups that were designed and written for, but only a small selection of them are shown here at this point. A goal of mine is to re-design some of it and get it live on the web for actual knowledge consumption asap.
Programs used on this project were: Adobe Photoshop CC, Illustrator CC, and InDesign CC.